Ryan Dunne

I’m a Technical Director, Manager, Technical Artist

About Me

🧔 I am Ryan Dunne, a Technical Director (Graphics) from the U.K based in Montreal, QC. I’m currently working as a TD at Ubisoft Montreal!

🔥 My passion is helping art departments realize it’s full potential by: Relieving stress from artists, maximizing art creation time, creating clear workflows and pipelines, and hitting targets! 

🧠 Research and guide teams through pipelines, solutions and methodologies to accomplish and accelerate goals.

👨‍🏫 Support my team in all their endeavours and curiosity so they can be the best they can be, and guide them through the challenges faced as a Technical Artist.

Portfolio

Experience

Mar 2023 - Present

Technical Director (Ubisoft)

Technical Director (Graphics) working in Montreal

May 2022 - November 2022

Lead Technical Artist & Lead Artist (Third Kind Games)

Leading both Art department and Technical Artists

Nov 2021 - May 2022

Lead Technical Artist (PixelToys)

Leading a team to develop the best in class mobile experience.

Mar 2021 - Nov 2021

Senior Technical Artist (PixelToys)

Working with directors and stakeholders to deliver great content and support the art team.

Jun 2020 - Mar 2021

Head of Technical Art (Team17)

Directed a team of technical artists on a range of projects, managing time and budgets to deliver quality with our internal projects and external partners including Worms Rumble and Overcooked All You Can Eat.

Jun 2019 - Jun 2020

Lead Technical Artist (Team17)

Lead a team on multiple projects including Golf With Your Friends and Overcooked 2.

Sep 2017 - Jun 2019

Senior Technical Artist & Lead Artist (Team17)

Supporting artists with tools, shaders, solving problems, and education. Worked on multiple projects such as Commands 2 HD Remaster and Ski Jumping Pro VR

Dec 2016 - Sep 2017

Technical Artist & Lead Artist & Lead Programmer (Team17)

Variation in roles and responsibilities such as Lead Programmer for an AR app for Paw Patrol and Hellion Towers (unreleased)

Game Reel

Only shows recent games not under NDA

Clients

Recommendations

Robert Pullen

Experienced Programmer @ Pixel Toys

I've worked with Ryan on a unannounced project. Once he joined the team, there was a real sense of leadership that we were lacking before in terms of technical art. I would say he's left a significant positive impact on the team as a whole, and has made us all look at the tech art department in a different light.

Leslie Stowe

Technical Artist @ Pixel Toys

Ryan is great manager to work with and strives to ensure things are as easy as possible for the wider team. He is professional and a team player and can be relied on to take on a wide variety of technical art tasks.

Paul Scott

Senior Character Artist @ Pixel Toys / paulscottdesign.com

Hard worker and great at managing his team. He is professional with the team and can be relied on with multiple tasks.

📨 Get In Touch

Feel free to send me a message!

Don’t like forms? Send me an email. 👋